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Additional collaboration projects
Collaboration animation, I was responsible for sound and music production and mixing. About the background: The animator said: During the Spring Festival family dinner, many people sat around the dining table, including parents, parents’ friends, and various relatives, creating a lively atmosphere. During the meal, due to customary reasons, an uncle stood up and raised…
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About the configuration of footsteps/ambient sound in the game engine UE5
I tried building a scene in UE5 and tried to vary the ambient sounds and footstep sounds according to the different materials, but writing the blueprints was really challenging, so we tried to see if there were any other ways we could incorporate the sounds I found some tutorials and am trying to incorporate footsteps…
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Gameplay video update / soundtrack update
Later, my gaming colleague updated his video, adding some scenes. So, similarly, I need to update the music.His requirement for the updated part is ambient sound, adding a flute to enhance the atmosphere, giving a sense of a wandering ronin without a home. Therefore, I chose to extend the string music from the first half,…
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Music Production Project Screenshot
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Learn Wwise (2)
Switch Group: Under the “Designer Layout”, select the “Game Syncs” option in the “Project Explorer”. Under the “Switches” folder, select the “Default Work Unit”, then click on the ‘Create new “Switch Group”‘ icon. This object can not only affect footstep sounds but also adjust the sound of gems falling on the ground based on the…
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Learn Wwise(1)
According to the official tutorial videos, try integrating sound into the sample game Cube. When opening the Cube game again, click the left mouse button to hear the sound effect of throwing the Ice Gem. Select the Gem_Recharge_Woosh object. One crucial parameter in game audio is the pitch. Below the Volume slider, you’ll find the…
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About Wwise
What is Wwise? Wwise is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordably and in less time. The Wwise sound engine…
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Sound group collaboration
Firstly, the division of labour, we all communicated on WeChat, I will put the screenshot of the chat below and translate it into English. Firstly, we had a rough idea of the direction we wanted to go after communicating with the gaming students, but since I was the only one communicating with the gaming students…
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Create background music
Here’s the original version of the video. Before I made the background music for the game showcase video, I had a discussion with Ahe about what kind of music he wanted. Initially, our general idea was to use the “Black Myth Goku” promotional video as a reference, and we wanted to use Chinese drums and…
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Collaborating projects background
This collaborative project was done with a final year game art student. About the game background, he said: ‘The initial inspiration for the project came from the impact and influence of Japanese culture on China’s Generation Z. Despite some cultural elements being originally transmitted from ancient China to Japan, the development of Japan’s entertainment industry…